Matrix3d.reflection

Set this matrix to a mirror/reflection transformation that reflects through the given plane specified via the plane normal.

@param nx the x-coordinate of the plane normal @param ny the y-coordinate of the plane normal @param nz the z-coordinate of the plane normal @return this

  1. Matrix3d reflection(double nx, double ny, double nz)
    struct Matrix3d
    ref public return
    reflection
    (
    double nx
    ,
    double ny
    ,
    double nz
    )
  2. Matrix3d reflection(Vector3d normal)
  3. Matrix3d reflection(Quaterniond orientation)

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