Vector4d.rotate

Transform this vector by the given quaternion <code>quat</code> and store the result in <code>this</code>.

@see Quaterniond#transform(Vector4d)

@param quat the quaternion to transform this vector @return this

  1. Vector4d rotate(Quaterniond quat)
    struct Vector4d
    ref return
    rotate
  2. Vector4d rotate(Quaterniond quat, Vector4d dest)

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