Vector4d.lerp

Linearly interpolate <code>this</code> and <code>other</code> using the given interpolation factor <code>t</code> and store the result in <code>this</code>. <p> If <code>t</code> is <code>0.0</code> then the result is <code>this</code>. If the interpolation factor is <code>1.0</code> then the result is <code>other</code>.

@param other the other vector @param t the interpolation factor between 0.0 and 1.0 @return this

  1. Vector4d lerp(Vector4d other, double t)
    struct Vector4d
    ref return
    lerp
    (,
    double t
    )
  2. Vector4d lerp(Vector4d other, double t, Vector4d dest)

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