Matrix4d.unprojectRay

Undocumented in source. Be warned that the author may not have intended to support it.
  1. Matrix4d unprojectRay(double winX, double winY, int[] viewport, Vector3d originDest, Vector3d dirDest)
    struct Matrix4d
    ref return
    unprojectRay
    (
    double winX
    ,
    double winY
    ,
    int[] viewport
    ,,)
  2. Matrix4d unprojectRay(Vector2d winCoords, int[] viewport, Vector3d originDest, Vector3d dirDest)

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