Matrix3x2d.setView

Set this matrix to define a "view" transformation that maps the given <code>(left, bottom)</code> and <code>(right, top)</code> corners to <code>(-1, -1)</code> and <code>(1, 1)</code> respectively.

@see #view(double, double, double, double)

@param left the distance from the center to the left view edge @param right the distance from the center to the right view edge @param bottom the distance from the center to the bottom view edge @param top the distance from the center to the top view edge @return this

struct Matrix3x2d
ref return
setView
(
double left
,
double right
,
double bottom
,
double top
)

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