Matrix3x2d.origin

Obtain the position that gets transformed to the origin by <code>this</code> matrix. This can be used to get the position of the "camera" from a given <i>view</i> transformation matrix. <p> This method is equivalent to the following code: <pre> Matrix3x2d inv = new Matrix3x2d(this).invert(); inv.transform(origin.set(0, 0)); </pre>

@param origin will hold the position transformed to the origin @return origin

struct Matrix3x2d
origin

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