Vector3d.mulPositionW

Multiply the given 4x4 matrix <code>mat</code> with <code>this</code> and return the <i>w</i> component of the resulting 4D vector. <p> This method assumes the <code>w</code> component of <code>this</code> to be <code>1.0</code>.

@param mat the matrix to multiply this vector by @return the <i>w</i> component of the resulting 4D vector after multiplication

  1. double mulPositionW(Matrix4d mat)
    struct Vector3d
    double
    mulPositionW
  2. double mulPositionW(Matrix4d mat, Vector3d dest)

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