Quaterniond.rotationYXZ

Set this quaternion from the supplied euler angles (in radians) with rotation order YXZ. <p> This method is equivalent to calling: <code>rotationY(angleY).rotateX(angleX).rotateZ(angleZ)</code> <p> Reference: <a href="https://en.wikipedia.org/wiki/Conversion_between_quaternions_and_Euler_angles">https://en.wikipedia.org</a>

@param angleY the angle in radians to rotate about y @param angleX the angle in radians to rotate about x @param angleZ the angle in radians to rotate about z @return this

struct Quaterniond
ref return
rotationYXZ
(
double angleY
,
double angleX
,
double angleZ
)

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