Set this quaternion from the supplied euler angles (in radians) with rotation order YXZ. <p> This method is equivalent to calling: <code>rotationY(angleY).rotateX(angleX).rotateZ(angleZ)</code> <p> Reference: <a href="https://en.wikipedia.org/wiki/Conversion_between_quaternions_and_Euler_angles">https://en.wikipedia.org</a>
@param angleY the angle in radians to rotate about y @param angleX the angle in radians to rotate about x @param angleZ the angle in radians to rotate about z @return this
See Implementation
Set this quaternion from the supplied euler angles (in radians) with rotation order YXZ. <p> This method is equivalent to calling: <code>rotationY(angleY).rotateX(angleX).rotateZ(angleZ)</code> <p> Reference: <a href="https://en.wikipedia.org/wiki/Conversion_between_quaternions_and_Euler_angles">https://en.wikipedia.org</a>
@param angleY the angle in radians to rotate about y @param angleX the angle in radians to rotate about x @param angleZ the angle in radians to rotate about z @return this