Set <code>this</code> matrix to <code>T * R * S * M</code>, where <code>T</code> is the given <code>translation</code>,
<code>R</code> is a rotation transformation specified by the given quaternion, <code>S</code> is a scaling transformation
which scales the axes by <code>scale</code>.
<p>
When transforming a vector by the resulting matrix the transformation described by <code>M</code> will be applied first, then the scaling, then rotation and
at last the translation.
<p>
When used with a right-handed coordinate system, the produced rotation will rotate a vector
counter-clockwise around the rotation axis, when viewing along the negative axis direction towards the origin.
When used with a left-handed coordinate system, the rotation is clockwise.
<p>
This method is equivalent to calling: <code>translation(translation).rotate(quat).scale(scale).mul(m)</code>
@param translation
the translation
@param quat
the quaternion representing a rotation
@param scale
the scaling factors
@param m
the matrix to multiply by
@return this
Set <code>this</code> matrix to <code>T * R * S * M</code>, where <code>T</code> is the given <code>translation</code>, <code>R</code> is a rotation transformation specified by the given quaternion, <code>S</code> is a scaling transformation which scales the axes by <code>scale</code>. <p> When transforming a vector by the resulting matrix the transformation described by <code>M</code> will be applied first, then the scaling, then rotation and at last the translation. <p> When used with a right-handed coordinate system, the produced rotation will rotate a vector counter-clockwise around the rotation axis, when viewing along the negative axis direction towards the origin. When used with a left-handed coordinate system, the rotation is clockwise. <p> This method is equivalent to calling: <code>translation(translation).rotate(quat).scale(scale).mul(m)</code>
@see #translation(Vector3d) @see #rotate(Quaterniond) @see #mul(Matrix4x3d)
@param translation the translation @param quat the quaternion representing a rotation @param scale the scaling factors @param m the matrix to multiply by @return this