Matrix4x3d.mulOrtho

Multiply <code>this</code> orthographic projection matrix by the supplied <code>view</code> matrix. <p> If <code>M</code> is <code>this</code> matrix and <code>V</code> the <code>view</code> matrix, then the new matrix will be <code>M * V</code>. So when transforming a vector <code>v</code> with the new matrix by using <code>M * V * v</code>, the transformation of the <code>view</code> matrix will be applied first!

@param view the matrix which to multiply <code>this</code> with @return this

  1. Matrix4x3d mulOrtho(Matrix4x3d view)
    struct Matrix4x3d
    ref return
    mulOrtho
  2. Matrix4x3d mulOrtho(Matrix4x3d view, Matrix4x3d dest)

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