Matrix4x3d.scaleLocal

Pre-multiply scaling to this matrix by scaling the base axes by the given x, y and z factors. <p> If <code>M</code> is <code>this</code> matrix and <code>S</code> the scaling matrix, then the new matrix will be <code>S * M</code>. So when transforming a vector <code>v</code> with the new matrix by using <code>S * M * v</code>, the scaling will be applied last!

@param x the factor of the x component @param y the factor of the y component @param z the factor of the z component @return this

  1. Matrix4x3d scaleLocal(double x, double y, double z, Matrix4x3d dest)
  2. Matrix4x3d scaleLocal(double x, double y, double z)
    struct Matrix4x3d
    ref return
    scaleLocal
    (
    double x
    ,
    double y
    ,
    double z
    )

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