Matrix3d.normal

Compute a normal matrix from <code>this</code> matrix and store it into <code>dest</code>. <p> The normal matrix of <code>m</code> is the transpose of the inverse of <code>m</code>. <p> Please note that, if <code>this</code> is an orthogonal matrix or a matrix whose columns are orthogonal vectors, then this method <i>need not</i> be invoked, since in that case <code>this</code> itself is its normal matrix. In this case, use {@link #set(Matrix3d)} to set a given Matrix3d to this matrix.

@see #set(Matrix3d)

@param dest will hold the result @return dest

  1. Matrix3d normal()
  2. Matrix3d normal(Matrix3d dest)
    struct Matrix3d

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