Matrix3d.mul

Multiply this matrix by the supplied matrix. This matrix will be the left one. <p> If <code>M</code> is <code>this</code> matrix and <code>R</code> the <code>right</code> matrix, then the new matrix will be <code>M * R</code>. So when transforming a vector <code>v</code> with the new matrix by using <code>M * R * v</code>, the transformation of the right matrix will be applied first!

@param right the right operand @return this

  1. Matrix3d mul(Matrix3d right)
    struct Matrix3d
    ref return
    mul
  2. Matrix3d mul(Matrix3d right, Matrix3d dest)

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