Set <code>this</code> matrix to <code>(T * R)<sup>-1</sup></code>, where <code>T</code> is the given <code>translation</code> and
<code>R</code> is a rotation transformation specified by the given quaternion.
<p>
This method is equivalent to calling: <code>translationRotate(...).invert()</code>
Set <code>this</code> matrix to <code>(T * R)<sup>-1</sup></code>, where <code>T</code> is the given <code>translation</code> and <code>R</code> is a rotation transformation specified by the given quaternion. <p> This method is equivalent to calling: <code>translationRotate(...).invert()</code>
@see #translationRotate(Vector3d, Quaterniond) @see #invert()
@param translation the translation @param quat the quaternion representing a rotation @return this