Matrix4x3d.translationRotateInvert

Set <code>this</code> matrix to <code>(T * R)<sup>-1</sup></code>, where <code>T</code> is the given <code>translation</code> and <code>R</code> is a rotation transformation specified by the given quaternion. <p> This method is equivalent to calling: <code>translationRotate(...).invert()</code>

@see #translationRotate(Vector3d, Quaterniond) @see #invert()

@param translation the translation @param quat the quaternion representing a rotation @return this

  1. Matrix4x3d translationRotateInvert(double tx, double ty, double tz, double qx, double qy, double qz, double qw)
  2. Matrix4x3d translationRotateInvert(Vector3d translation, Quaterniond quat)
    struct Matrix4x3d
    ref return
    translationRotateInvert

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