Matrix4x3d.rotateZYX

Undocumented in source. Be warned that the author may not have intended to support it.
  1. Matrix4x3d rotateZYX(Vector3d angles)
  2. Matrix4x3d rotateZYX(double angleZ, double angleY, double angleX)
  3. Matrix4x3d rotateZYX(double angleZ, double angleY, double angleX, Matrix4x3d dest)
    struct Matrix4x3d
    rotateZYX
    (
    double angleZ
    ,
    double angleY
    ,
    double angleX
    ,)

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