Vector3d.mulTransposeDirection

Multiply the transpose of the given 4x4 matrix <code>mat</code> with <code>this</code>. <p> This method assumes the <code>w</code> component of <code>this</code> to be <code>0.0</code>.

@param mat the matrix whose transpose to multiply this vector by @return this

  1. Vector3d mulTransposeDirection(Matrix4d mat)
    struct Vector3d
    ref public return
    mulTransposeDirection
  2. Vector3d mulTransposeDirection(Matrix4d mat, Vector3d dest)

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