Matrix4d.translationRotateScaleInvert

Set <code>this</code> matrix to <code>(T * R * S)<sup>-1</sup></code>, where <code>T</code> is the given <code>translation</code>, <code>R</code> is a rotation transformation specified by the given quaternion, and <code>S</code> is a scaling transformation which scales all three axes by <code>scale</code>. <p> This method is equivalent to calling: <code>translationRotateScale(...).invert()</code>

@see #translationRotateScale(ref Vector3d, Quaterniond, double) @see #invert()

@param translation the translation @param quat the quaternion representing a rotation @param scale the scaling factors @return this

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