Matrix4d.setLookAt
- Matrix4d setLookAt(Vector3d eye, Vector3d center, Vector3d up)
- Matrix4d setLookAt(double eyeX, double eyeY, double eyeZ, double centerX, double centerY, double centerZ, double upX, double upY, double upZ)
struct Matrix4d
ref public return
setLookAt
doml matrix_4d Matrix4d
constructorsfunctionsstatic variablesvariables
Set this matrix to be a "lookat" transformation for a right-handed coordinate system, that aligns <code>-z</code> with <code>center - eye</code>. <p> In order to apply the lookat transformation to a previous existing transformation, use {@link #lookAt(double, double, double, double, double, double, double, double, double) lookAt}.
@see #setLookAt(ref Vector3d, Vector3d, Vector3d) @see #lookAt(double, double, double, double, double, double, double, double, double)
@param eyeX the x-coordinate of the eye/camera location @param eyeY the y-coordinate of the eye/camera location @param eyeZ the z-coordinate of the eye/camera location @param centerX the x-coordinate of the point to look at @param centerY the y-coordinate of the point to look at @param centerZ the z-coordinate of the point to look at @param upX the x-coordinate of the up vector @param upY the y-coordinate of the up vector @param upZ the z-coordinate of the up vector @return this