Matrix4d.set
- Matrix4d set(Matrix4d m)
- Matrix4d set(Matrix4x3d m)
- Matrix4d set(Matrix3d mat)
- Matrix4d set(AxisAngle4d axisAngle)
- Matrix4d set(Quaterniond q)
- Matrix4d set(double m00, double m01, double m02, double m03, double m10, double m11, double m12, double m13, double m20, double m21, double m22, double m23, double m30, double m31, double m32, double m33)
- Matrix4d set(double[] m)
- Matrix4d set(double[] m, int off)
- Matrix4d set(Vector4d col0, Vector4d col1, Vector4d col2, Vector4d col3)
- Matrix4d set(int column, int row, double value)
doml matrix_4d Matrix4d
constructorsfunctionsstatic variablesvariables
Set this matrix to be equivalent to the rotation - and possibly scaling - specified by the given {@link Quaterniond}. <p> This method is equivalent to calling: <code>rotation(q)</code> <p> Reference: <a href="http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToMatrix/">http://www.euclideanspace.com/</a>
@see #rotation(ref Quaterniond)
@param q the {@link Quaterniond} @return this