Matrix4d.scaleLocal

Pre-multiply scaling to this matrix by scaling the base axes by the given x, y and z factors. <p> If <code>M</code> is <code>this</code> matrix and <code>S</code> the scaling matrix, then the new matrix will be <code>S * M</code>. So when transforming a vector <code>v</code> with the new matrix by using <code>S * M * v</code>, the scaling will be applied last!

@param x the factor of the x component @param y the factor of the y component @param z the factor of the z component @return this

  1. Matrix4d scaleLocal(double x, double y, double z, Matrix4d dest)
  2. Matrix4d scaleLocal(double xyz, Matrix4d dest)
  3. Matrix4d scaleLocal(double xyz)
  4. Matrix4d scaleLocal(double x, double y, double z)
    struct Matrix4d
    ref public return
    scaleLocal
    (
    double x
    ,
    double y
    ,
    double z
    )

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