Matrix4d.rotateYXZ

Undocumented in source. Be warned that the author may not have intended to support it.
  1. Matrix4d rotateYXZ(Vector3d angles)
  2. Matrix4d rotateYXZ(double angleY, double angleX, double angleZ)
  3. Matrix4d rotateYXZ(double angleY, double angleX, double angleZ, Matrix4d dest)
    struct Matrix4d
    public
    rotateYXZ
    (
    double angleY
    ,
    double angleX
    ,
    double angleZ
    ,)

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