Matrix4d.rotateXYZ

Undocumented in source. Be warned that the author may not have intended to support it.
  1. Matrix4d rotateXYZ(Vector3d angles)
  2. Matrix4d rotateXYZ(double angleX, double angleY, double angleZ)
  3. Matrix4d rotateXYZ(double angleX, double angleY, double angleZ, Matrix4d dest)
    struct Matrix4d
    public
    rotateXYZ
    (
    double angleX
    ,
    double angleY
    ,
    double angleZ
    ,)

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