Matrix4d.reflection
- Matrix4d reflection(double a, double b, double c, double d)
- Matrix4d reflection(double nx, double ny, double nz, double px, double py, double pz)
struct Matrix4d
ref public return
reflection
- Matrix4d reflection(Vector3d normal, Vector3d point)
- Matrix4d reflection(Quaterniond orientation, Vector3d point)
doml matrix_4d Matrix4d
constructorsfunctionsstatic variablesvariables
Set this matrix to a mirror/reflection transformation that reflects about the given plane specified via the plane normal and a point on the plane.
@param nx the x-coordinate of the plane normal @param ny the y-coordinate of the plane normal @param nz the z-coordinate of the plane normal @param px the x-coordinate of a point on the plane @param py the y-coordinate of a point on the plane @param pz the z-coordinate of a point on the plane @return this