Matrix4d.normalize3x3

Normalize the upper left 3x3 submatrix of this matrix. <p> The resulting matrix will map unit vectors to unit vectors, though a pair of orthogonal input unit vectors need not be mapped to a pair of orthogonal output vectors if the original matrix was not orthogonal itself (i.e. had <i>skewing</i>).

@return this

  1. Matrix4d normalize3x3()
    struct Matrix4d
    ref public return
    normalize3x3
    ()
  2. Matrix4d normalize3x3(Matrix4d dest)
  3. Matrix3d normalize3x3(Matrix3d dest)

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