Multiply <code>this</code> symmetric perspective projection matrix by the supplied {@link #isAffine() affine} <code>view</code> matrix.
<p>
If <code>P</code> is <code>this</code> matrix and <code>V</code> the <code>view</code> matrix,
then the new matrix will be <code>P * V</code>. So when transforming a
vector <code>v</code> with the new matrix by using <code>P * V * v</code>, the
transformation of the <code>view</code> matrix will be applied first!
@param view
the {@link #isAffine() affine} matrix to multiply <code>this</code> symmetric perspective projection matrix by
@return this
Multiply <code>this</code> symmetric perspective projection matrix by the supplied {@link #isAffine() affine} <code>view</code> matrix. <p> If <code>P</code> is <code>this</code> matrix and <code>V</code> the <code>view</code> matrix, then the new matrix will be <code>P * V</code>. So when transforming a vector <code>v</code> with the new matrix by using <code>P * V * v</code>, the transformation of the <code>view</code> matrix will be applied first!
@param view the {@link #isAffine() affine} matrix to multiply <code>this</code> symmetric perspective projection matrix by @return this