Matrix4d.mulPerspectiveAffine

Multiply <code>this</code> symmetric perspective projection matrix by the supplied {@link #isAffine() affine} <code>view</code> matrix. <p> If <code>P</code> is <code>this</code> matrix and <code>V</code> the <code>view</code> matrix, then the new matrix will be <code>P * V</code>. So when transforming a vector <code>v</code> with the new matrix by using <code>P * V * v</code>, the transformation of the <code>view</code> matrix will be applied first!

@param view the {@link #isAffine() affine} matrix to multiply <code>this</code> symmetric perspective projection matrix by @return this

  1. Matrix4d mulPerspectiveAffine(Matrix4x3d view, Matrix4d dest)
  2. Matrix4d mulPerspectiveAffine(Matrix4d view)
    struct Matrix4d
    ref public return
    mulPerspectiveAffine
  3. Matrix4d mulPerspectiveAffine(Matrix4d view, Matrix4d dest)

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