Matrix4d.mul

Multiply this matrix by the supplied <code>right</code> matrix and store the result in <code>this</code>. <p> If <code>M</code> is <code>this</code> matrix and <code>R</code> the <code>right</code> matrix, then the new matrix will be <code>M * R</code>. So when transforming a vector <code>v</code> with the new matrix by using <code>M * R * v</code>, the transformation of the right matrix will be applied first!

@param right the right operand of the matrix multiplication @return this

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