Matrix4d.mapZnXY

Multiply <code>this</code> by the matrix <pre> 0 -1 0 0 0 0 1 0 1 0 0 0 0 0 0 1 </pre>

@return this

  1. Matrix4d mapZnXY()
    struct Matrix4d
    ref public return
    mapZnXY
    ()
  2. Matrix4d mapZnXY(Matrix4d dest)

Meta