Matrix4d.mapZYnX

Multiply <code>this</code> by the matrix <pre> 0 0 -1 0 0 1 0 0 1 0 0 0 0 0 0 1 </pre>

@return this

  1. Matrix4d mapZYnX()
    struct Matrix4d
    ref public return
    mapZYnX
    ()
  2. Matrix4d mapZYnX(Matrix4d dest)

Meta