Matrix4d.mapYZnX

Multiply <code>this</code> by the matrix <pre> 0 0 -1 0 1 0 0 0 0 1 0 0 0 0 0 1 </pre>

@return this

  1. Matrix4d mapYZnX()
    struct Matrix4d
    ref public return
    mapYZnX
    ()
  2. Matrix4d mapYZnX(Matrix4d dest)

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