Matrix3x2d.transform

Transform/multiply the given vector <code>(x, y, z)</code> by this matrix and store the result in <code>dest</code>.

@param x the x component of the vector to transform @param y the y component of the vector to transform @param z the z component of the vector to transform @param dest will contain the result @return dest

  1. Vector3d transform(Vector3d v)
  2. Vector3d transform(Vector3d v, Vector3d dest)
  3. Vector3d transform(double x, double y, double z, Vector3d dest)
    struct Matrix3x2d
    public
    transform
    (
    double x
    ,
    double y
    ,
    double z
    ,)

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