Matrix3x2d.rotate

Apply a rotation transformation to this matrix by rotating the given amount of radians. <p> If <code>M</code> is <code>this</code> matrix and <code>R</code> the rotation matrix, then the new matrix will be <code>M * R</code>. So when transforming a vector <code>v</code> with the new matrix by using <code>M * R * v</code> , the rotation will be applied first!

@param ang the angle in radians @return this

  1. Matrix3x2d rotate(double ang)
    struct Matrix3x2d
    ref public return
    rotate
    (
    double ang
    )
  2. Matrix3x2d rotate(double ang, Matrix3x2d dest)

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