Matrix3x2d.transform

Transform/multiply the given vector by this matrix by assuming a third row in this matrix of <code>(0, 0, 1)</code> and store the result in <code>dest</code>.

@see Vector3d#mul(Matrix3x2d, Vector3d)

@param v the vector to transform @param dest will contain the result @return dest

  1. Vector3d transform(Vector3d v)
  2. Vector3d transform(Vector3d v, Vector3d dest)
    struct Matrix3x2d
    public
    transform
  3. Vector3d transform(double x, double y, double z, Vector3d dest)

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