Create a new {@link RayAabIntersection} and initialize it with a ray with origin <code>(originX, originY, originZ)</code>
and direction <code>(dirX, dirY, dirZ)</code>.
<p>
In order to change the direction and/or origin of the ray later, use {@link #set(float, float, float, float, float, float) set()}.
@param originX
the x coordinate of the origin
@param originY
the y coordinate of the origin
@param originZ
the z coordinate of the origin
@param dirX
the x coordinate of the direction
@param dirY
the y coordinate of the direction
@param dirZ
the z coordinate of the direction
Create a new {@link RayAabIntersection} and initialize it with a ray with origin <code>(originX, originY, originZ)</code> and direction <code>(dirX, dirY, dirZ)</code>. <p> In order to change the direction and/or origin of the ray later, use {@link #set(float, float, float, float, float, float) set()}.
@see #set(float, float, float, float, float, float)
@param originX the x coordinate of the origin @param originY the y coordinate of the origin @param originZ the z coordinate of the origin @param dirX the x coordinate of the direction @param dirY the y coordinate of the direction @param dirZ the z coordinate of the direction