RayAabIntersection.test

Test whether the ray stored in this {@link RayAabIntersection} intersect the axis-aligned box given via its minimum corner <code>(minX, minY, minZ)</code> and its maximum corner <code>(maxX, maxY, maxZ)</code>. <p> This implementation uses a tableswitch to dispatch to the correct intersection method. <p> This method is thread-safe and can be used to test many axis-aligned boxes concurrently.

@param minX the x coordinate of the minimum corner @param minY the y coordinate of the minimum corner @param minZ the z coordinate of the minimum corner @param maxX the x coordinate of the maximum corner @param maxY the y coordinate of the maximum corner @param maxZ the z coordinate of the maximum corner @return <code>true</code> iff the ray intersects the given axis-aligned box; <code>false</code> otherwise

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