Quaterniond.difference

Compute the difference between <code>this</code> and the <code>other</code> quaternion and store the result in <code>this</code>. <p> The difference is the rotation that has to be applied to get from <code>this</code> rotation to <code>other</code>. If <code>T</code> is <code>this</code>, <code>Q</code> is <code>other</code> and <code>D</code> is the computed difference, then the following equation holds: <p> <code>T * D = Q</code> <p> It is defined as: <code>D = T^-1 * Q</code>, where <code>T^-1</code> denotes the {@link #invert() inverse} of <code>T</code>.

@param other the other quaternion @return this

  1. Quaterniond difference(Quaterniond other)
    struct Quaterniond
    ref return
    difference
  2. Quaterniond difference(Quaterniond other, Quaterniond dest)

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