Matrix4x3d.rotateYXZ

Undocumented in source. Be warned that the author may not have intended to support it.
  1. Matrix4x3d rotateYXZ(Vector3d angles)
  2. Matrix4x3d rotateYXZ(double angleY, double angleX, double angleZ)
  3. Matrix4x3d rotateYXZ(double angleY, double angleX, double angleZ, Matrix4x3d dest)
    struct Matrix4x3d
    rotateYXZ
    (
    double angleY
    ,
    double angleX
    ,
    double angleZ
    ,)

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