Matrix4x3d.rotateAround

Undocumented in source. Be warned that the author may not have intended to support it.
  1. Matrix4x3d rotateAround(Quaterniond quat, double ox, double oy, double oz)
  2. Matrix4x3d rotateAround(Quaterniond quat, double ox, double oy, double oz, Matrix4x3d dest)
    struct Matrix4x3d
    rotateAround
    (,
    double ox
    ,
    double oy
    ,
    double oz
    ,)

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