Matrix4x3d.mapYZX

Multiply <code>this</code> by the matrix <pre> 0 0 1 0 1 0 0 0 0 1 0 0 </pre>

@return this

  1. Matrix4x3d mapYZX()
    struct Matrix4x3d
    ref return
    mapYZX
    ()
  2. Matrix4x3d mapYZX(Matrix4x3d dest)

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