Matrix4d.this

Create a new 4x4 matrix using the supplied double values. <p> The matrix layout will be:<br><br> m00, m10, m20, m30<br> m01, m11, m21, m31<br> m02, m12, m22, m32<br> m03, m13, m23, m33

@param m00 the value of m00 @param m01 the value of m01 @param m02 the value of m02 @param m03 the value of m03 @param m10 the value of m10 @param m11 the value of m11 @param m12 the value of m12 @param m13 the value of m13 @param m20 the value of m20 @param m21 the value of m21 @param m22 the value of m22 @param m23 the value of m23 @param m30 the value of m30 @param m31 the value of m31 @param m32 the value of m32 @param m33 the value of m33

  1. this(Matrix4d mat)
  2. this(Matrix4x3d mat)
  3. this(Matrix3d mat)
  4. this(double m00, double m01, double m02, double m03, double m10, double m11, double m12, double m13, double m20, double m21, double m22, double m23, double m30, double m31, double m32, double m33)
    struct Matrix4d
    this
    (
    double m00
    ,
    double m01
    ,
    double m02
    ,
    double m03
    ,
    double m10
    ,
    double m11
    ,
    double m12
    ,
    double m13
    ,
    double m20
    ,
    double m21
    ,
    double m22
    ,
    double m23
    ,
    double m30
    ,
    double m31
    ,
    double m32
    ,
    double m33
    )
  5. this(Vector4d col0, Vector4d col1, Vector4d col2, Vector4d col3)

Meta