Matrix4d.set

Set the values within this matrix to the supplied double values. The matrix will look like this:<br><br>

m00, m10, m20, m30<br> m01, m11, m21, m31<br> m02, m12, m22, m32<br> m03, m13, m23, m33

@param m00 the new value of m00 @param m01 the new value of m01 @param m02 the new value of m02 @param m03 the new value of m03 @param m10 the new value of m10 @param m11 the new value of m11 @param m12 the new value of m12 @param m13 the new value of m13 @param m20 the new value of m20 @param m21 the new value of m21 @param m22 the new value of m22 @param m23 the new value of m23 @param m30 the new value of m30 @param m31 the new value of m31 @param m32 the new value of m32 @param m33 the new value of m33 @return this

  1. Matrix4d set(Matrix4d m)
  2. Matrix4d set(Matrix4x3d m)
  3. Matrix4d set(Matrix3d mat)
  4. Matrix4d set(AxisAngle4d axisAngle)
  5. Matrix4d set(Quaterniond q)
  6. Matrix4d set(double m00, double m01, double m02, double m03, double m10, double m11, double m12, double m13, double m20, double m21, double m22, double m23, double m30, double m31, double m32, double m33)
    struct Matrix4d
    ref return
    set
    (
    double m00
    ,
    double m01
    ,
    double m02
    ,
    double m03
    ,
    double m10
    ,
    double m11
    ,
    double m12
    ,
    double m13
    ,
    double m20
    ,
    double m21
    ,
    double m22
    ,
    double m23
    ,
    double m30
    ,
    double m31
    ,
    double m32
    ,
    double m33
    )
  7. Matrix4d set(double[] m, int off)
  8. Matrix4d set(double[] m)
  9. Matrix4d set(float[] m, int off)
  10. Matrix4d set(float[] m)
  11. Matrix4d set(Vector4d col0, Vector4d col1, Vector4d col2, Vector4d col3)
  12. Matrix4d set(int column, int row, double value)

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