Matrix4d.mapZXY

Multiply <code>this</code> by the matrix <pre> 0 1 0 0 0 0 1 0 1 0 0 0 0 0 0 1 </pre>

@return this

  1. Matrix4d mapZXY()
    struct Matrix4d
    ref return
    mapZXY
    ()
  2. Matrix4d mapZXY(Matrix4d dest)

Meta