Compute two arbitrary vectors perpendicular to the given normalized vector <code>v</code>, and store them in <code>dest1</code> and <code>dest2</code>,
respectively.
<p>
The computed vectors will themselves be perpendicular to each another and normalized. So the tree vectors <code>v</code>, <code>dest1</code> and
<code>dest2</code> form an orthonormal basis.
@param v
the {@link Vector3d#normalize() normalized} input vector
@param dest1
will hold the first perpendicular vector
@param dest2
will hold the second perpendicular vector
Compute two arbitrary vectors perpendicular to the given normalized vector <code>v</code>, and store them in <code>dest1</code> and <code>dest2</code>, respectively. <p> The computed vectors will themselves be perpendicular to each another and normalized. So the tree vectors <code>v</code>, <code>dest1</code> and <code>dest2</code> form an orthonormal basis.
@param v the {@link Vector3d#normalize() normalized} input vector @param dest1 will hold the first perpendicular vector @param dest2 will hold the second perpendicular vector