Vector3d.sub

Subtract <code>(x, y, z)</code> from this vector.

@param x the x component to subtract @param y the y component to subtract @param z the z component to subtract @return this

  1. Vector3d sub(Vector3d v)
  2. Vector3d sub(Vector3d v, Vector3d dest)
  3. Vector3d sub(double x, double y, double z)
    struct Vector3d
    ref return
    sub
    (
    double x
    ,
    double y
    ,
    double z
    )
  4. Vector3d sub(double x, double y, double z, Vector3d dest)

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