Vector3d.reflect

Reflect this vector about the given normal vector.

@param x the x component of the normal @param y the y component of the normal @param z the z component of the normal @return this

  1. Vector3d reflect(Vector3d normal)
  2. Vector3d reflect(double x, double y, double z)
    struct Vector3d
    ref return
    reflect
    (
    double x
    ,
    double y
    ,
    double z
    )
  3. Vector3d reflect(Vector3d normal, Vector3d dest)
  4. Vector3d reflect(double x, double y, double z, Vector3d dest)

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