Vector3d.cross

Set this vector to be the cross product of itself and <code>(x, y, z)</code>.

@param x the x component of the other vector @param y the y component of the other vector @param z the z component of the other vector @return this

  1. Vector3d cross(Vector3d v)
  2. Vector3d cross(double x, double y, double z)
    struct Vector3d
    ref return
    cross
    (
    double x
    ,
    double y
    ,
    double z
    )
  3. Vector3d cross(Vector3d v, Vector3d dest)
  4. Vector3d cross(double x, double y, double z, Vector3d dest)

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