Matrix3x2d.viewArea

Obtain the extents of the view transformation of <code>this</code> matrix and store it in <code>area</code>. This can be used to determine which region of the screen (i.e. the NDC space) is covered by the view.

@param area will hold the view area as <code>[minX, minY, maxX, maxY]</code> @return area

struct Matrix3x2d
double[]
viewArea
(
double[] area
)

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