Update the stored frustum corner rays and origin of <code>this</code> {@link FrustumRayBuilder} with the given {@link Matrix4d matrix}. <p> Reference: <a href="http://gamedevs.org/uploads/fast-extraction-viewing-frustum-planes-from-world-view-projection-matrix.pdf"> Fast Extraction of Viewing Frustum Planes from the World-View-Projection Matrix</a> <p> Reference: <a href="http://geomalgorithms.com/a05-_intersect-1.html">http://geomalgorithms.com</a>
@param m the {@link Matrix4d matrix} to update the frustum corner rays and origin with @return this
See Implementation
Update the stored frustum corner rays and origin of <code>this</code> {@link FrustumRayBuilder} with the given {@link Matrix4d matrix}. <p> Reference: <a href="http://gamedevs.org/uploads/fast-extraction-viewing-frustum-planes-from-world-view-projection-matrix.pdf"> Fast Extraction of Viewing Frustum Planes from the World-View-Projection Matrix</a> <p> Reference: <a href="http://geomalgorithms.com/a05-_intersect-1.html">http://geomalgorithms.com</a>
@param m the {@link Matrix4d matrix} to update the frustum corner rays and origin with @return this