Vector2d.mulDirection

Multiply the given 3x2 matrix <code>mat</code> with <code>this</code>. <p> This method assumes the <code>z</code> component of <code>this</code> to be <code>0.0</code>.

@param mat the matrix to multiply this vector by @return this

  1. Vector2d mulDirection(Matrix3x2d mat)
    struct Vector2d
    ref return
    mulDirection
  2. Vector2d mulDirection(Matrix3x2d mat, Vector2d dest)

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