1 /**
2  * Rounding modes.
3  * 
4  * @author Kai Burjack
5  */
6 module doml.rounding_mode;
7 
8 /*
9  * The MIT License
10  *
11  * Copyright (c) 2020-2021 DOML
12  $@#$#@ Translated by jordan4ibanez
13  *
14  * Permission is hereby granted, free of charge, to any person obtaining a copy
15  * of this software and associated documentation files (the "Software"), to deal
16  * in the Software without restriction, including without limitation the rights
17  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
18  * copies of the Software, and to permit persons to whom the Software is
19  * furnished to do so, subject to the following conditions:
20  *
21  * The above copyright notice and this permission notice shall be included in
22  * all copies or substantial portions of the Software.
23  *
24  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
25  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
26  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
27  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
28  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
29  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
30  * THE SOFTWARE.
31  */
32 
33 /**
34  * Rounding modes.
35  * 
36  * @author Kai Burjack
37  */
38 enum RoundingMode {
39     /**
40      * Discards the fractional part.
41      */
42     TRUNCATE = 0,
43     /**
44      * Round towards positive infinity.
45      */
46     CEILING = 1,
47     /**
48      * Round towards negative infinity.
49      */
50     FLOOR = 2,
51     /**
52      * Round towards the nearest neighbor. If both neighbors are equidistant, round
53      * towards the even neighbor.
54      */
55     HALF_EVEN = 3,
56     /**
57      * Round towards the nearest neighbor. If both neighbors are equidistant, round
58      * down.
59      */
60     HALF_DOWN = 4,
61     /**
62      * Round towards the nearest neighbor. If both neighbors are equidistant, round
63      * up.
64      */
65     HALF_UP = 5
66 }