Matrix3x2d.scaleAroundLocal

Pre-multiply scaling to this matrix by scaling the base axes by the given sx and sy factors while using <code>(ox, oy)</code> as the scaling origin. <p> If <code>M</code> is <code>this</code> matrix and <code>S</code> the scaling matrix, then the new matrix will be <code>S * M</code>. So when transforming a vector <code>v</code> with the new matrix by using <code>S * M * v</code>, the scaling will be applied last! <p> This method is equivalent to calling: <code>new Matrix3x2d().translate(ox, oy).scale(sx, sy).translate(-ox, -oy).mul(this, this)</code>

@param sx the scaling factor of the x component @param sy the scaling factor of the y component @param sz the scaling factor of the z component @param ox the x coordinate of the scaling origin @param oy the y coordinate of the scaling origin @param oz the z coordinate of the scaling origin @return this

  1. Matrix3x2d scaleAroundLocal(double sx, double sy, double ox, double oy, Matrix3x2d dest)
  2. Matrix3x2d scaleAroundLocal(double factor, double ox, double oy, Matrix3x2d dest)
  3. Matrix3x2d scaleAroundLocal(double sx, double sy, double sz, double ox, double oy, double oz)
    struct Matrix3x2d
    ref public return
    scaleAroundLocal
    (
    double sx
    ,
    double sy
    ,
    double sz
    ,
    double ox
    ,
    double oy
    ,
    double oz
    )
  4. Matrix3x2d scaleAroundLocal(double factor, double ox, double oy)

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